irishspear wrote:Or even one individual goblin
Goblins have individual treasure of III, so that is already figured out for you.
irishspear wrote:Now, the bugbear hoard class entry in the LL book is XXI. But it seems that hoard class contemplates the treasure found in a lair of 5d4 bugbears -- not one solitary creature. Unless I'm missing something, no hoard class is provided for individual specimens. How would I go about determining the treasure that might be on the person of one individual bugbear?
Really depends on how generous you are as a DM...I mean...LL. A couple of points to make...
--1. There is not enough bugbears to really constitute a HOARD TREASURE. There should be about 5-20 of them to use it because it is not individual treasure.
--2. Since you are returning to this game style, I want to remind you to not get hung up on "exact" figures. My suggestion is "wing-it". For example: This bugbear is about 3HD and the goblins are about 1HD. The goblins have individual treasure of III so I would calculate the III and multiply it by 3 for the bugbear. Maybe no one else would ever do it this way...but it is just an example of getting past it quickly.
--3. If you want to get into the nitty gritty of it all, maybe you can try this: The most you will get is 20 bugbears in a lair. Whatever the XXI produces, divide everything by 20. Again...maybe how other people might not do it, but it is an idea.
For my games I keep it really simple. If there at least 5 bugbears then the players will find the entire hoard (well...if the percentages produce treasure results --- because sometimes they don't). I will not divide anything by the amount of bugbears. It is simply all or nothing. My players like exploring dungeons and finding treasure. Sure...I have a small story about why they are going in there, but it is the exploration that is fun to them. Finding alot of gold does not ruin my game because they are forced to cough some up to train to their next level. So your results may vary.