Divet wrote:So the rules paraphrased are: A character does not get an attack, if they move over their encounter distance, unless the character is within 5 ft (combat distance) of an opponent who is in full retreat?
Does the same apply to missiles? Two archers 60' (20') are engaged in a duel at the distance of 100 feet. Archer A decides to run away at full retreat at 60'. Archer B chases at 60'. Would the Archer B get a missile attack at +2, even though he is over his encounter distance?
A character is in melee combat with an Orc that trying to full retreat. The character announces they intend to run with the Orc, within 5 ft – in order to technically stay in combat. The character wins initiative. How is character movement handled now? The Orc has not moved yet because it has lost initiative.
but it would be considered to be a full retreat from combat, and would entitle the hell hound to a free attack at +2.
PC wins initiative, attacks as normal.
The orc survives, but fails a morale check and runs.
The PC gets a free attack at +2 on a retreating enemy OR he can run after the orc at full move, presumably keeping up with him (assuming their movements are equal). He cannot do both.
Divet wrote:How can the hell hound attack when it has gone over its encounter movement for the round?
Is the +2 attack against the Orc that occurs in round 2 a missile attack? By the start of round 2 the Orc is up to 120' away from the PC.
I appreciate you trying to explain this game system.
So a character can't attack while running? Charge (running) and then melee in the same round?
A Mule 120' (40') meets a Hell Hound 120' (40'). They are 60 ft apart. Hell Hound wins initiative, runs up to the Mule, but can not attack since its movement has been over its encounter movement of 40'. The Mule runs its full movement of 120'. No matter who wins initiative in the subsequent rounds, the Hell Hound can never attack because its movement will always take the entire action for the round.
Pg 53 “FULL RETREAT occurs when a character moves backwards at a faster rate than 1/2 of encounter movement. The character
making the movement forfeits his attack this round, and his opponent attacks with a +2 to hit.”
What are the penalties if a character turns and runs away, instead of full retreat? Why would a character chose to back away in full retreat, instead of running?
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